==Setting it up for AutoID==
============================
	
	*AutoID is a Mod that dynamically assigns Free IDs to added entities in the game, be it Objects, Weapons, Vehicles, Pickups, etc. which can potentially eliminate conflicts with other mods. It is safe to install as Objects added via AutoID do not get saved into the game, preventing corruption of save files. 
	However, as it is fairly new and not a whole lot of mods have been adapted to it, it is imperative that you read these following instructions carefully if you so choose to install mods this way.

	*This ReadMe is only meant for the Added Version of my vehicle. You obviously won't need this if you're replacing an already-existing vehicle.

==Relevant Links
================
AutoID Download 		=		https://gtaforums.com/topic/967548-moonloader-autoid/
AutoID Tutorial			=		https://gtaforums.com/topic/967563-adapting-mods-to-autoid/
Install Video Playlist		=		https://www.youtube.com/playlist?list=PLjyjCKU7LIr2H9vHUqaqdMpPdLmnuCJAd



	1) Install AutoID and its prerequisites as detailed in the Tutorial. Follow the instructions PRECISELY. Run game once to test if everything works.

	2) Install the vehicle as normal (See the other ReadMe for the instructions).

	3) Grab the file inside 'AutoID Files' Folder named '$NewVeh.ide' and place it inside any folder inside Modloader. Skip this step if you have one already.

	4) Grab the file inside 'AutoID Files' Folder named '^cBlisterb' and drop it inside your 'Airport Shuttle (SA)' Folder.

	5) Open the vehicle's .txt file and delete the vehicles.ide line. 

	6) Paste this line inside $NewVeh.ide, in between 'cars' and 'end':


			<^cBlisterb>, 	blisterb,	blisterb, 	car, 		BLISTRB, 	BLISTRB, 	null,	normal,		8, 	0,	0,			-1, 0.7, 0.7,		0


	7) Run the Game. A dialogue saying that "New Data has been Initialized. The Game will now Exit." will appear then crash the game. This is normal. Simply run it again and it will work this time.

	8) See car on street or spawn it. Enjoy.